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在2月份的索尼State of Play发布会上,《死亡回归》开发商housemarque的新作《Saros》正式公布,将于2026年发售。根据Housemarque CEO的最新采访,《Saros》早在2022年便已全面投入开发,目前处于制作阶段。

此外,报道还透露了Housemarque被PlayStation收购后的财务状况。团队通过此次收购获益显著,为《Saros》争取到更充裕的资金支持。

尽管项目具体预算尚未公开,但报道推测其规模与《心灵杀手2》相当,后者的制作成本约为7000万美元,这一预算远超《死亡回归》。开发时间线显示,完整玩法演示或于今年晚些时候公布。

Housemarque暂未透露《Saros》的过多细节,但据称该作将在关键设计上与《死亡回归》区别开来:尽管延续"死亡后世界变化"的核心机制,但新作中将允许玩家在每次死亡后保留部分进度。