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据thegamepost消息,于TGA上《巫师4》首支预告一经亮相后,CDPR乘势进一步分享了游戏内容的诸多细节。其表示《巫师4》的地图规模会与《巫师3》相近,团队秉持着“重质不重量”的理念,志在为玩家打造深度沉浸的游戏体验,而非一味拓展规模的粗放式开发。
在接受SkillUp播客采访时,CDPR的游戏总监塞巴斯蒂安·卡伦巴和执行制片人戈西亚·米特雷加分享了游戏开发的部分内容。其中一个话题是关于《巫师4》的地图规模。
当被问及游戏地图是否会比《巫师3》更大、更多,还是差不多时,卡伦巴解释道,团队并没有为了地图的规模而单纯增加游戏内容。相反,他们的目标是创造一个具有深远影响和意义的游戏体验。他承认,《巫师4》的地图在规模和任务密度上与《巫师3》“大致相同”,但最重要的是提供一个高质量的体验。