《羊蹄山之魂》制作人:不会盲从流行趋势 会坚持创新

《羊蹄山之魂》制作人:不会盲从流行趋势 会坚持创新

作者: 发表时间:2025-08-14 7:24:37
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近日《羊蹄山之魂》制作人Brian Fleming接受Team Asobi负责人Nicolas Doucet采访,分享了他对新作发展的看法。他表示不会盲从流行趋势,会坚持创新。

《羊蹄山之魂》制作人:不会盲从流行趋势 会坚持创新

Brian Fleming称他们的每款新作都在前作基础上不断发展和创新。他们寻求在不盲目追随流行趋势的情况下,实现自然发展,并致力于在创意、艺术、叙事和技术方面进行创新。

这种做法完全符合Sucker Punch Productions的理念,比如说《对马岛之魂》是PS4/PS5上一款具有里程碑意义的动作游戏,而《羊蹄山之魂》将延续这一传统,为玩家提供更丰富、更精致的游戏体验。

《羊蹄山之魂》制作人:不会盲从流行趋势 会坚持创新

随后Fleming回顾《对马岛之魂》开发经历时,提到游戏开头骑马穿越森林的情景,玩家在此时获得操作权,这一变化带给玩家自由感的同时也显示了游戏世界的开放。这种对细节的关注,反映了他们在提升玩家体验方面的努力。

《羊蹄山之魂》将于今年在PS5上发售。开发团队希望通过《羊蹄山之魂》进一步展现其创造力和技术的进步。

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